

“Listen. You wanna get out of here, you’ll need six codes. Six. They open the final gate.”
“Each one’s hidden. Scattered across the block—Warden’s Room, Library, Storage Room, Solitary, Workshop, and Medical.”
“Of course, it ain’t that simple. Some doors are locked. Some need passwords. And some… are guarded.”
“Power Room’s your first trick. But it’s locked. You’ll need a password—it’s hidden somewhere nearby.”
“Once you cut the generator, the Warden panics. That’s when you move. Check his room while he’s gone.”
“Later, there’s a plumbing room. Break the valve, set off the alarm. Another distraction. Use it.”
“Keep quiet. Stay low. Don’t trust loud routes—they're death traps.”
“I gave you the route. The rest is yours. Run, think, survive.”